These types of infinite loops are illegal in gameplay, meaning that a player may not voluntarily activate any card if its activation would cause such a loop.
Primal Loop: Revenant is a crafting material obtained by earning a Prime Paragon Level as the Revenant. It's used to craft Revenant Signatory Boxes at the Ringcrafting Bench.
Amplifier is a powerful support card for Jinzo. It allows you to activate your Traps while denying your opponent from doing so. But this comes with a price, and if Amplifier is removed, then Jinzo will be destroyed.Jun 18, 2021
The time loop or temporal loop is a plot device in fiction whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition.
Primal Seed Loop
This allows for an OTK with a card as weak as "Sparks", as well as numerous other possibilities such as arbitrarily high Life Points or ATK. This loop is why "Primal Seed" is currently Limited in the OCG; it was Limited in the TCG as well until 1 April 2014.
- Each of the individual Yugioh series is its own separate set of time loops. Each of the main boys (and partners, if they have them) are the anchors for each series respectively.
- The famous infinite loop that allowed Yugi to defeat Strings via Deck Out. An infinite loop is a never-ending cycle of effects activating in response to each other, or a series of Continuous Effect (s) that never settle. There are two distinct types of infinite loops: loops with no net change and loops with net change.
- A controlled loop is a series of voluntary actions that can be repeated as many times as a player wants. There is no uncontrollable element to these loops and a player can choose to stop them at any time, so they are legal to use, in contrast to infinite loops, which the players have no control over once they start.
- This loop can also be alternatively used with “Quik-Fix”, “Super Agent” and any of the Link Monsters that require 2 or more monsters for their Link Summon. This uses " Flint " and two " Flint Locks " to pass the "Flint" back and forth. The Spell Card " Morale Boost " is used to gain 1000 Life Points every time an Equip Card is equipped.